Transparent Room suspends viewers in a virtual space where they see through walls to hidden rooms and city streets, and through ceilings to the sky. The room’s confining walls are replaced by projections of the outside world, its time accelerated as clouds speed by and as cars and pedestrians alike race down the street. In this caricatured passing of time, views of the cityscape and of the building’s interiors are magnified, first showing details, then textures and, finally, just single colours.
Transparent Room engulfs viewers and plunges them back into the reality of the world outside its five screens, forcing their attention towards their immediate surroundings. There, they stand witness to the world they have just stepped back from and its ever- increasing pace and disintegration.